Visual Servoing Platform version 3.7.0
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vpPanda3DPostProcessFilter.h
1/*
2 * ViSP, open source Visual Servoing Platform software.
3 * Copyright (C) 2005 - 2025 by Inria. All rights reserved.
4 *
5 * This software is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 * See the file LICENSE.txt at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using ViSP with software that can not be combined with the GNU
13 * GPL, please contact Inria about acquiring a ViSP Professional
14 * Edition License.
15 *
16 * See https://visp.inria.fr for more information.
17 *
18 * This software was developed at:
19 * Inria Rennes - Bretagne Atlantique
20 * Campus Universitaire de Beaulieu
21 * 35042 Rennes Cedex
22 * France
23 *
24 * If you have questions regarding the use of this file, please contact
25 * Inria at visp@inria.fr
26 *
27 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
28 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
29 */
30
31#ifndef VP_PANDA3D_POST_PROCESS_FILTER_H
32#define VP_PANDA3D_POST_PROCESS_FILTER_H
33
34#include <visp3/core/vpConfig.h>
35
36#if defined(VISP_HAVE_PANDA3D)
37#include <visp3/ar/vpPanda3DBaseRenderer.h>
38#include "cardMaker.h"
39#include "orthographicLens.h"
40#include "frameBufferProperties.h"
41
65{
66public:
67 vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr<vpPanda3DBaseRenderer> inputRenderer, bool isOutput, std::string fragmentShader)
68 : vpPanda3DBaseRenderer(name), m_inputRenderer(inputRenderer), m_isOutput(isOutput), m_fragmentShader(fragmentShader)
69 {
70 m_renderOrder = m_inputRenderer->getRenderOrder() + 1;
71 }
72
73 virtual ~vpPanda3DPostProcessFilter() = default;
74
75 bool isRendering3DScene() const VP_OVERRIDE
76 {
77 return false;
78 }
79
80 PointerTo<GraphicsOutput> getMainOutputBuffer() VP_OVERRIDE { return m_buffer; }
81
82 void afterFrameRendered() VP_OVERRIDE
83 {
84 if (m_isOutput) {
86 }
87 }
88
89protected:
90 virtual void setupScene() VP_OVERRIDE;
91
92 void setupCamera() VP_OVERRIDE;
93
94 void setupRenderTarget() VP_OVERRIDE;
95
96 void setRenderParameters(const vpPanda3DRenderParameters &params) VP_OVERRIDE;
97
98 void getRenderBasic(vpImage<unsigned char> &I) const;
99 void getRenderBasic(vpImage<vpRGBf> &I) const;
100
101 virtual FrameBufferProperties getBufferProperties() const = 0;
102 virtual PointerTo<Texture> setupTexture(const FrameBufferProperties &fbp) const;
103
106 std::string m_fragmentShader;
107 PointerTo<Shader> m_shader;
108 PointerTo<Texture> m_texture;
109 PointerTo<GraphicsOutput> m_buffer;
110
111 static const std::string FILTER_VERTEX_SHADER;
112};
113
114END_VISP_NAMESPACE
115
116#endif
117#endif
Definition of the vpImage class member functions.
Definition vpImage.h:131
vpPanda3DBaseRenderer(const std::string &rendererName)
virtual void setupScene()
Initialize the scene for this specific renderer.
int m_renderOrder
name of the renderer
std::string m_fragmentShader
Whether this filter is an output to be used and should be copied to ram.
virtual FrameBufferProperties getBufferProperties() const =0
static const std::string FILTER_VERTEX_SHADER
bool isRendering3DScene() const VP_OVERRIDE
Returns true if this renderer process 3D data and its scene root can be interacted with.
std::shared_ptr< vpPanda3DBaseRenderer > m_inputRenderer
PointerTo< GraphicsOutput > m_buffer
virtual PointerTo< Texture > setupTexture(const FrameBufferProperties &fbp) const
virtual ~vpPanda3DPostProcessFilter()=default
PointerTo< GraphicsOutput > getMainOutputBuffer() VP_OVERRIDE
vpPanda3DPostProcessFilter(const std::string &name, std::shared_ptr< vpPanda3DBaseRenderer > inputRenderer, bool isOutput, std::string fragmentShader)
Rendering parameters for a panda3D simulation.